Osiris - Real time Character (destiny fan art)

Full Body (real-time)

Full Body (real-time)

Close Up (real-time)

Close Up (real-time)

Perspective (real-time)

Perspective (real-time)

Face Only High Poly

Face Only High Poly

I tried a different method than I had in the past to apply pore detail and textures. I decided to try Zwrap in combination with some free scans from the 3d Scan Store. The results came out quite satisfactory.

I tried a different method than I had in the past to apply pore detail and textures. I decided to try Zwrap in combination with some free scans from the 3d Scan Store. The results came out quite satisfactory.

Front/Back

Front/Back

Showcasing Emissive

Showcasing Emissive

Turntable

Texture Maps

Texture Maps

Uv Maps

Uv Maps

All High Poly

All High Poly

Body Only High Poly

Body Only High Poly

Accessories/Skirt High Poly

Accessories/Skirt High Poly

In Marvelous Designer it can be a good idea to import objects to help hold certain shapes while simulating the cloth. For this project I used a cone shape to keep the bottom of the skirt from being pulled straight down.

In Marvelous Designer it can be a good idea to import objects to help hold certain shapes while simulating the cloth. For this project I used a cone shape to keep the bottom of the skirt from being pulled straight down.

Osiris - Real time Character (destiny fan art)

This Destiny fan art project was my submission for the Rookies 2020. I based my project on the concept for Osiris done by Ryan Gitter as well as the in game model (Destiny is owned by Bungie).Thank you to Ryan Kingslien as well as all the other artists that gave me critiques and feedback throughout the course of this project at Vertex School.

https://www.artstation.com/artwork/J1NzD