Master Chief's Cousin (Real-Time)

Zbrush High Poly Render

Zbrush High Poly Render

Uvs/Texture Maps + Wireframe

Uvs/Texture Maps + Wireframe

Master Chief's Cousin (Real-Time)

Here is my latest project I've been working on to continue to grow my hard surface knowledge.
I based this project on a concept done by Alexander Sergeev for a game called Project Genom (no copyright infringement intended), but I changed a few things along the way to put my own spin on it.
The vast majority of the character was done in Zbrush, while the retopology was done in Topogun.
He was textured in Substance Painter with the final images and video renders done in Unreal Engine 5.
Thank you to everyone that helped me along the way, but especially for all the mentorship from Patrick van Rooijen

https://www.artstation.com/patrickvanr
https://www.artstation.com/artwork/AZybV